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- ################################################################
- #
- # The original RADIANCE scene file for
- # "Rendering with Natural Light"
- # Modeled, Lit, and Animated by Paul Debevec
- # April 1998
- #
- # See the README file for details on rendering
- #
- ################################################################
-
- ################################################################
- #
- # Materials
- #
- ################################################################
-
- void plastic brown
- 0
- 0
- 5 .2 .1 .1 0 0
-
- void plastic white
- 0
- 0
- 5 .7 .7 .7 0 0
-
- void plastic red_plastic
- 0
- 0
- 5 .7 .05 .05 .05 .05
-
- void metal oldgold
- 0
- 0
- 5 1 0.7 0.3 1 0.1
-
- void metal gold
- 0
- 0
- 5 0.8 0.6 0.3 0.9 0.0
-
- void metal silver
- 0
- 0
- 5 0.7 0.7 0.7 1 0.0
-
- void metal bronze
- 0
- 0
- 5 0.7 0.3 0.1 0.7 0.0
-
- void metal holder_material
- 0
- 0
- 5 1 0.7 0.3 1 0.1
-
- void plastic blue_plastic
- 0
- 0
- 5 .13 .1 .3 .05 .03
-
- void plastic black_plastic
- 0
- 0
- 5 .02 .02 .02 .025 .05
-
- void plastic pink_plastic
- 0
- 0
- 5 .56 .40 .40 .025 .00
-
- void plastic teal_plastic
- 0
- 0
- 5 .40 .56 .50 .025 .00
-
- void plastic sky_plastic
- 0
- 0
- 5 .42 .42 .56 .025 .00
-
- void plastic black_matte
- 0
- 0
- 5 .02 .02 .02 .00 .00
-
- void plastic support_mat
- 0
- 0
- 5 .03 .03 .03 .00 .00
-
- void plastic red_matte
- 0
- 0
- 5 .5 0 0 0 0
-
- void plastic gray_matte
- 0
- 0
- 5 .5 .5 .5 0 0
-
- void plastic egg_material
- 0
- 0
- 5 .8166 .8166 .8166 0.000 0.0000
-
- void plastic table_material
- 0
- 0
- 5 0.33 0.23 0.18 0.1 0.03
-
- void metal perfect_mirror
- 0
- 0
- 5 1 1 1 1 0
-
- void dielectric crystal
- 0
- 0
- 5 .5 .5 .5 1.5 0
-
- void dielectric red_crystal
- 0
- 0
- 5 .7 .2 .1 1.5 0
-
- void dielectric purple_crystal
- 0
- 0
- 5 .5 .1 .6 1.5 0
-
- void dielectric yellow_crystal
- 0
- 0
- 5 .5 .6 .2 1.5 0
-
- void plastic toy_red_ball_material
- 0
- 0
- 5 0.304 0.028 0.039 0.04 0.03
- # r g b spec_intensity spec_rough
-
- ################################################################
- #
- # Environment Map
- #
- ################################################################
-
- void colorpict hdr_floor
- 7 red green blue rnl_probe.hdr angmap.cal sb_u sb_v
- 0
- 0
-
- hdr_floor glow floor_glow
- 0
- 0
- 4 1 1 1 0
-
- !genbox floor_glow boxenv 500 500 500 -i | xform -t -250 -18 -250
-
- ################################################################
- #
- # Objects
- #
- ################################################################
-
- !sh gensup1a.sh 0 support_mat crystal
-
- !sh gensup1.sh 0 support_mat pink_plastic | xform -s 1 -t 3.0 0 0 -ry 0
- !sh gensup1.sh 0 support_mat red_crystal | xform -s 1 -t 3.0 0 0 -ry 40
- !sh gensup1.sh 0 support_mat perfect_mirror | xform -s 1 -t 3.0 0 0 -ry 80
- !sh gensup1.sh 0 support_mat sky_plastic | xform -s 1 -t 3.0 0 0 -ry 120
- !sh gensup1.sh 0 support_mat purple_crystal | xform -s 1 -t 3.0 0 0 -ry 160
- !sh gensup1.sh 0 support_mat gold | xform -s 1 -t 3.0 0 0 -ry 200
- !sh gensup1.sh 0 support_mat teal_plastic | xform -s 1 -t 3.0 0 0 -ry 240
- !sh gensup1.sh 0 support_mat yellow_crystal | xform -s 1 -t 3.0 0 0 -ry 280
- !sh gensup1.sh 0 support_mat bronze | xform -s 1 -t 3.0 0 0 -ry 320
-
-
- ################################################################
- #
- # Column
- #
- ################################################################
-
- void colorpict marble_tex
- 7 red green blue marble.hdr texmap0.cal u v
- 0
- 0
-
- marble_tex plastic column_material
- 0
- 0
- 5 0.25 0.25 0.25 0.04 0.0
-
- !genbox column_material coltop 8 1 8 -r 0.08 | xform -t -4 -1 -4
- !genbox column_material colmid 6 16 6 | xform -t -3 -17 -3
- !genbox column_material colbot 8 1 8 | xform -t -4 -18 -4
-